The lines you incorporate should look like this but with the very own labels, not surprisingly. If you look for "TaskFunc sPhase2_Tasks" you should stumble upon a list with commented corresponding quantities. Scroll to the bottom of this record and include an entry for the orange label revealed above. (line 371)
This is just a recommendation mainly because your current implementation is impressive, but is Unfortunately not at its entire probable, due to the fact currently being restricted to the 1st 255 moves is just a pity.
In essence The reasoning is to add a fight changeover that's unique to shiny encounters, include a star future to their name and change struggle new music.
Now what I might suggest is when you load the var, You furthermore mght load the egg transfer desk, at which position you look for the pokemon or its pre-progressed form, and at that point add the variable amount to this offset to have the egg move.
Nonetheless, it seems that the textual content that seems in battles is in a unique palette in comparison to the textual content that appears in speaking containers, Although the textual content color is identical.
A tone is established by incorporating grey to some base color, rising its lightness. Tones appears more subtle and complicated than foundation colors.
This offers a little bit more flexibility as it offers us with colors that are still contrasting, but much less so than complementary colors. This provides us a little more variation to Perform with. Begin to see the image below for samples of triad colors: crimson, blue, and inexperienced.
Also you could edit it and see prompt color update. You can start with your have color by writing its color code in upper enter industry.
You will need the regular sprites of Litten, its front and back, to employ Litten's regular colors, and likewise, the shiny palette needs to be adequately appropriate with both of those, the front and also the sprite.
Complementary color schemes are made by finding two reverse colors to the color wheel. They appear vibrant close to to one another.
It also demonstrates us how to combine certain colors for them to operate together visually. These colors that “do the job jointly” are referred to as color harmony.
That is just a recommendation mainly because your color palette current implementation is extraordinary, but is Regrettably not at its whole possible, due to the fact remaining restricted to the 1st 255 moves is just a pity. Click on to extend...
EDIT: I just desired to declare that I discovered that modifying the struggle text (struggle, things, etcetera) would mess with the rest of the video game's messages, so I've chose to just recolor what is essential. It seems terrific, so thank you for your entire assistance!
Surf is in fact very simple to port to an merchandise. You just really need to operate the surf script, lol. That is at 0x1A6AC8. You simply want to alter that to this: